Why This Matters Now
The gap between knowing game development and understanding spatial computing keeps growing. Studios need people who can bridge that gap without reinventing their entire workflow.
I've watched too many talented developers struggle because AR/VR education focuses on standalone projects instead of real integration challenges. You don't need another Unity tutorial. You need to understand how these systems actually talk to each other when deadlines are tight and nothing works as documented.
Our approach assumes you already know your way around a game engine. We start from there and tackle the specific challenges of making immersive tech reliable in production environments.
How Learning Actually Happens Here
No predetermined pace. No artificial milestones. You work through challenges at whatever speed makes sense for your current project needs and existing knowledge.
Start With What You Know
We assess your current game development experience and identify which AR/VR concepts will be most relevant. Skip what you already understand. Focus on gaps that matter to your goals.
Tackle Real Integration Problems
Work through actual scenarios from projects that needed AR/VR features. The kind where documentation says "it's easy" but reality disagrees. You'll see common failure patterns and approaches that actually held up in production.
Build Your Reference Implementation
Create a working integration you can refer back to. Not a portfolio piece — a functional codebase that solves problems you'll encounter again. Something you'd actually use in a real project without major modifications.
Refine Based on Constraints
Every project has different performance budgets and target platforms. You'll adapt your implementation for various scenarios, learning which optimizations matter and which are premature.
Who This Makes Sense For
You're comfortable building games or interactive experiences. Maybe you've shipped something already, or you're deep enough into a project to know what "works in theory" really means.
The AR/VR space interests you, but most educational content either assumes you're starting from zero or glosses over integration complexity. You need practical knowledge about making these technologies work within existing workflows and engines.
If you're looking for motivation or hand-holding, this probably isn't the right fit. We assume you're self-directed and focused on solving specific technical challenges rather than general skill development.
Getting Started Is Straightforward
Check out our upcoming sessions to see what topics we're covering. Sessions run throughout the year with different technical focuses based on what participants are working on.
Most people start by attending a workshop session to see if the teaching style matches what they need. No commitment required — if it's not useful, you'll know within the first session.
We also share practical tips for anyone working with spatial computing, whether you join formal sessions or not. Some problems have known solutions that shouldn't require rediscovery.