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Nrivanto Melmosis
AR/VR Game Engine Training

Live Learning Events & Immersive Workshops

Step into spaces where AR and VR meet game engine reality. Our events bring together developers, creators, and curious minds who want to build something real with spatial computing.

Workshop participants collaborating on VR development project

Unity Mixed Reality Sprint

6 weeks Now enrolling

Building mixed reality experiences from scratch sounds intimidating until you've done it once with guidance. This sprint walks you through Unity's XR toolkit while creating an actual project you can expand later.

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Developer testing VR application with haptic feedback devices

Unreal Engine VR Intensive

8 weeks Starting soon

Unreal's Blueprint system makes VR development approachable, but knowing which nodes connect to what still takes practice. We focus on building functional prototypes that teach you the engine's spatial quirks through hands-on work.

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AR application development session showing spatial mapping techniques

AR Foundation Deep Dive

5 weeks Open for enrollment

Cross-platform AR gets messy fast when you're juggling iOS and Android differences. This workshop tackles AR Foundation's quirks head-on, showing you how to handle plane detection, anchors, and lighting estimation without platform-specific headaches.

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What Makes Our Workshops Different

We skip the fluff and focus on what actually matters when you're building for spatial computing

Small Groups, Real Progress

We cap enrollment at 12 people per session. Not because we're exclusive, but because spatial development needs actual attention. When someone's shader isn't compiling at 2 AM before a milestone, that matters more than filling seats.

Build While You Learn

Each workshop centers around a project you'll finish. No half-completed tutorials that end right when things get interesting. You'll run into real problems and solve them with tools that actually work in production.

What You'll Walk Away With:
  • A finished project showcasing your spatial computing skills
  • Code repositories you can reference for future work
  • Understanding of performance optimization that matters on mobile VR
  • Strategies for debugging spatial tracking issues
  • Connections with other developers facing similar challenges

Peer Learning That Works

Most of what you'll learn comes from seeing how other people solve the same problem differently. We structure workshops so you're constantly reviewing each other's code and approaches. Sometimes the best solution comes from someone two weeks into development, not the instructor.

Workshop Structure

Week 1-2

Foundation setup and core mechanics. Getting comfortable with the tools before complexity hits.

Week 3-5

Feature development and interaction design. Where theory meets messy reality and you figure out workarounds.

Week 6-8

Polish, optimization, and deployment prep. Making it actually run well on target hardware.

Each week includes code reviews, troubleshooting sessions, and practical assignments that build toward your final project.

Extended Learning Programs

For developers ready to commit to deeper mastery of spatial computing

Spatial Development Practicum

Three months working on progressively complex projects that mirror actual client work. You'll start with a simple VR interaction demo and end with a multi-user AR experience that handles real-world spatial mapping challenges.

Who This Works For

Developers with some Unity or Unreal experience who want to specialize in XR. You don't need prior VR development experience, but you should be comfortable reading documentation and debugging your own code. We move quickly through fundamentals to get to the interesting problems.

Program Components
Weekly Technical Sessions

Live coding sessions where we tackle specific XR challenges. Recent topics included optimizing draw calls for mobile VR, implementing hand tracking with custom gestures, and debugging spatial anchor persistence issues.

Code Review Sessions

Submit your work every two weeks for detailed feedback. Not just "this could be better" comments, but specific suggestions about architecture decisions and performance considerations that matter in production XR apps.

Peer Project Collaboration

You'll pair with other participants for mini-projects that require coordination. Learning to integrate your spatial tracking system with someone else's UI framework teaches you more about clean architecture than any lecture could.

Practicum Timeline

Month 1: Foundation

VR interaction patterns, spatial audio, controller input handling

Month 2: Advanced Features

Hand tracking, eye tracking, environment understanding, physics simulation

Month 3: Production Polish

Performance optimization, multi-user sync, deployment strategies

Time Commitment: Plan for 12-15 hours per week including sessions, project work, and code reviews. Most participants spread this across evenings and weekends.

Your Learning Journey

Week 1-2: Setup & Fundamentals

Getting Your Development Environment Right

We configure Unity XR Plugin Management, set up device testing, and establish version control practices. You'll build a simple scene with basic locomotion to verify everything works before adding complexity.

Week 3-5: Core Interactions

Making VR Feel Natural

Implementing grab mechanics that feel right takes iteration. We explore different approaches to object manipulation, testing each on actual hardware to understand why certain patterns work better than others.

Week 6-8: Spatial Features

Working With Real World Geometry

Plane detection, mesh generation, and spatial anchors. This is where AR development gets interesting and frustrating simultaneously. We tackle the edge cases that documentation glosses over.

Week 9-12: Advanced Integration

Bringing It All Together

Multi-user experiences, persistent content, and cross-platform considerations. Your final project combines everything you've learned into something you'd actually want to ship.

Ready to Build Something Real?

Our next cohort starts soon. Limited spots available because we keep groups small for a reason.

Get in Touch About Upcoming Events