Spatial Development Practicum
Three months working on progressively complex projects that mirror actual client work. You'll start with a simple VR interaction demo and end with a multi-user AR experience that handles real-world spatial mapping challenges.
Who This Works For
Developers with some Unity or Unreal experience who want to specialize in XR. You don't need prior VR development experience, but you should be comfortable reading documentation and debugging your own code. We move quickly through fundamentals to get to the interesting problems.
Program Components
Weekly Technical Sessions
Live coding sessions where we tackle specific XR challenges. Recent topics included optimizing draw calls for mobile VR, implementing hand tracking with custom gestures, and debugging spatial anchor persistence issues.
Code Review Sessions
Submit your work every two weeks for detailed feedback. Not just "this could be better" comments, but specific suggestions about architecture decisions and performance considerations that matter in production XR apps.
Peer Project Collaboration
You'll pair with other participants for mini-projects that require coordination. Learning to integrate your spatial tracking system with someone else's UI framework teaches you more about clean architecture than any lecture could.